Last week, Sega and RGG Studios released Like a Dragon Ishin, an Unreal Engine 4 remake of 2014's Ryu Ga Gotoku Ishin. This remake was one of my most anticipated titles of the year as I am a huge fan of the original Ishin. I bought the remake on day 1 and like every other… Continue reading Why I Am Disappointed In Like A Dragon Ishin Kiwami
Tag: Ryoma Sakamoto
A Thorough List of Changes In Like a Dragon: Ishin!
Early this week, Sega released Like a Dragon Ishin, a remake of a game by the same name. I absolutely love the original Ishin, I played through the game twice and 100%ed it despite not knowing any Japanese other than the words used for saving the game. Because I'm such a huge Ishin fan, when… Continue reading A Thorough List of Changes In Like a Dragon: Ishin!
Evolution of Yakuza Mechanics: Inventory
Hello and welcome back to the Story Arc. Three weeks ago I began an adventure where every other day in December of 2022 I examine a minor mechanic in the Yakuza franchise and look at how it has evolved game by game. In the previous articles I looked over how super small mechanics like locker… Continue reading Evolution of Yakuza Mechanics: Inventory
Evolution of Yakuza mechanics: Revelations
Hello and welcome back to the Story Arc. Last week I began an adventure where every other day in December of 2022 I examine a minor mechanic in the Yakuza franchise and look at how it has evolved game by game. In the previous three articles I looked over how super small mechanics like locker… Continue reading Evolution of Yakuza mechanics: Revelations
How Yakuza Ishin completely changed the franchise
In celebration of RGG announcing that not only would they be remaking Yakuza Ishin, but also localizing it into English, I have begun to play through the game in Japanese for the first time.As I have been playing through the game I have been shocked at how many gameplay mechanics I had previously falsely claimed… Continue reading How Yakuza Ishin completely changed the franchise