It's been a long, long time since we got a proper Spongebob platformer. Two years ago, Purple Lamp Studios released a remake of the classic platformer Battle for Bikini Bottom. This remake was met with mixed reception as it was riddled with glitches and performance problems such as horrendously bad pop in. It didn't help… Continue reading SpongeBob SquarePants The Cosmic Shake Review: Different, but Great
Tag: ps5
A Deep Dive Into Every Yakuza Minigame
Two years ago I embarked on a quest to platinum every single Sega game available on PS4 (and now PS5). Anyone who would undergo this task knows the biggest roadblock in doing that: The Yakuza franchise. The Yakuza games are known for having some of the best side content in gaming and having an absolute… Continue reading A Deep Dive Into Every Yakuza Minigame
I Really Enjoyed Forspoken’s Demo – A Review
Last year Luminous Productions and Square Enix revealed their new open world action RPG Forspoken. The game's premise is that a young woman from New York gets transported to a fantasy world and gains magical powers that she must use to save the world. For the past year Forspoken has sort of been a laughing… Continue reading I Really Enjoyed Forspoken’s Demo – A Review
The Evolution of Yakuza Mechanics: Chases
Hello and welcome back to the Story Arc, last week I began an adventure where every other day in December of 2022 I examine a minor mechanic in the Yakuza franchise and look at how it has evolved game by game. In the previous two articles I looked over how super small mechanics like locker… Continue reading The Evolution of Yakuza Mechanics: Chases
The Evolution of Yakuza Mechanics: Taxis
Hello and welcome back to the Story Arc! A few days ago I decided to begin putting out a short series of articles about the various evolving mechanics in the Yakuza franchise for December 2022. Last time I covered how locker keys have changed game by game and today I'm going to cover a mechanic… Continue reading The Evolution of Yakuza Mechanics: Taxis
The evolution of Yakuza mechanics: Locker Keys
About a month ago I released an article about how Yakuza Ishin turned the Completion List into an actual gameplay mechanic and how every game since has tweaked and slowly evolved it. Upon writing that I got interested in examining other small mechanics that have slowly changed as the series has progressed. Thus I have… Continue reading The evolution of Yakuza mechanics: Locker Keys
Gotham Knights Review: WB’s Guardians of the Galaxy
Three days ago, Warner Brothers Montréal released their open world Bat-Family ARPG, Gotham Knights, to the world. When Gotham Knights was first announced I was extremely excited for it as a fan of the Bat-Family, but as time moved on and we learned more and more about the game I began to dread it. How… Continue reading Gotham Knights Review: WB’s Guardians of the Galaxy
STORY ARC’S BEGINNER TIPS FOR GHOST OF TSUSHIMA (directors cut)
The PS5 Boxes Aren’t That Bad, Guys!
The Art of Box-art by Victiny Spanning the various eras, video game boxes can be compared to the most similar media platform of the disc era, DVDs. Aside from Nintendo’s non-standard and varied disc and accompanying packaging design, the cases from Sony, Microsoft and similar companies have remained consistent. DVD discs are usually a comparable… Continue reading The PS5 Boxes Aren’t That Bad, Guys!