Many small minigames changes noticed on latest Gaiden trailer
Tag: Like a Dragon 8
Why I Am Disappointed In Like A Dragon Ishin Kiwami
Last week, Sega and RGG Studios released Like a Dragon Ishin, an Unreal Engine 4 remake of 2014's Ryu Ga Gotoku Ishin. This remake was one of my most anticipated titles of the year as I am a huge fan of the original Ishin. I bought the remake on day 1 and like every other… Continue reading Why I Am Disappointed In Like A Dragon Ishin Kiwami
Like a Dragon Ishin DLC Practices Causes Fandom Uproar
While some fans were able to play the game a few days early, today marked the launch of Sega's newest title in their renowned Like a Dragon franchise: Like a Dragon Ishin, a remake of a PS3/4 game of the same name. Fans of RGG studio's games flocked to the title for its fast paced… Continue reading Like a Dragon Ishin DLC Practices Causes Fandom Uproar
The Evolution of Phone Booths in Yakuza
Hello and welcome back to the Story Arc. Last week I began an adventure where every other day in December of 2022 I examine a minor mechanic in the Yakuza franchise and look at how it has evolved game by game. In the previous articles I looked over how super small mechanics like locker keys… Continue reading The Evolution of Phone Booths in Yakuza
The Evolution of Alcohol & Getting Drunk in Yakuza
Hello and welcome back to the Story Arc. Last week I began an adventure where every other day in December of 2022 I examine a minor mechanic in the Yakuza franchise and look at how it has evolved game by game. In the previous articles I looked over how super small mechanics like locker keys… Continue reading The Evolution of Alcohol & Getting Drunk in Yakuza
The Evolution of Yakuza Mechanics: Chases
Hello and welcome back to the Story Arc, last week I began an adventure where every other day in December of 2022 I examine a minor mechanic in the Yakuza franchise and look at how it has evolved game by game. In the previous two articles I looked over how super small mechanics like locker… Continue reading The Evolution of Yakuza Mechanics: Chases
The Evolution of Yakuza Mechanics: Taxis
Hello and welcome back to the Story Arc! A few days ago I decided to begin putting out a short series of articles about the various evolving mechanics in the Yakuza franchise for December 2022. Last time I covered how locker keys have changed game by game and today I'm going to cover a mechanic… Continue reading The Evolution of Yakuza Mechanics: Taxis
The evolution of Yakuza mechanics: Locker Keys
About a month ago I released an article about how Yakuza Ishin turned the Completion List into an actual gameplay mechanic and how every game since has tweaked and slowly evolved it. Upon writing that I got interested in examining other small mechanics that have slowly changed as the series has progressed. Thus I have… Continue reading The evolution of Yakuza mechanics: Locker Keys
Every Change Like a Dragon: Ishin is making (That we know of)
About 2 weeks ago at the time of writing this article, RGG studios revealed that they would be remaking Yakuza Ishin and would be bringing it to the west for the first time, causing us all to rejoice! It's safe to say that a majority of Yakuza fans, myself included, were very excited over this… Continue reading Every Change Like a Dragon: Ishin is making (That we know of)
How Yakuza Ishin completely changed the franchise
In celebration of RGG announcing that not only would they be remaking Yakuza Ishin, but also localizing it into English, I have begun to play through the game in Japanese for the first time.As I have been playing through the game I have been shocked at how many gameplay mechanics I had previously falsely claimed… Continue reading How Yakuza Ishin completely changed the franchise