Hello and welcome to yet another article in my series on The Story Arc: Make a Musou. I love Dynasty Warriors, the number of times I bring it up, and the multiple Musou related articles I’ve written should be proof enough of that. However, I am currently in a Dynasty Warriors drought as I have no interest in Dynasty Warriors 9 Empires, so I thought it was time to flex some creative writing.
But what could I do? When it comes to Dynasty Warriors content you can find whatever you want online already. For the past twenty years, the internet has been filled with character analyses, essays on the storytelling, and gameplay deconstructions. I don’t have much to add when talking about Dynasty Warriors itself. However, there is one question that everyone has had at one point in time: “What if ___ was a Musou game?”
That’s right, it’s time to pretend we’ve gone back to the Tumblr days when imagining your ideal game and talking to people about it wasn’t cringe! I have asked my friends to give me a list of franchises, and I will make a Musou roster out of each and every one of them. Last time I made a Musou roster out of the Street Fighter franchise. This time though we’re going to be casting a much smaller net as we handle one of my favorite games released this year.
This week on The Story Arc, we shall be making a Musou roster out of the recently released Xenoblade Chronicles 3!
How we’ll be designing the movesets!
Now, we must discuss how Musou Movesets typically work if we are going to create a wide variety of them. If you have already read my pieces on making a Batman Musou, Pokemon Musou, or Sakura Wars Musou, you may skip ahead to when we start talking about how many characters our roster will have. First, let’s go over the basics of each character’s normal attacks. You all likely know how Musou movesets work on a basic level; you string together combos consisting of light attacks and heavy attacks. However, there is a pattern that movesets typically follow that I feel need some explaining.
Pressing light attacks once and then heavy will knock enemies directly in front of you in the air, allowing for a juggle or for you yourself to transition into an attempted combo.
Pressing light attack two times and then a heavy will perform an attack that while not super powerful will hit enemies close to you, generally on your left and right.
Pressing light attacks three times and then heavy will perform an attack that, while not your strongest, will hit a wide range of enemies.
Pressing light attack four times and then a heavy will perform an attack that is either straightforward or will move you slightly forward
Finally, pressing light attack five times, and then triangle will perform an attack that does plenty of damage in a short range, the perfect attack for enemy officers.
These are the foundations of a basic Musou moveset; however, there is more to explain and think of for our roster.
The bar you have been seeing below or next to the health bars in this footage is the Musou gauge. Once it is full, you are able to unleash your most powerful attack: a Musou attack. So we’ll need to think of a Musou for everyone.
Next, we have the trickiest part of our roster, the R1/RB button. The R1/RB button is used as a weapon switch in mainline Dynasty Warriors, but various spin-offs have used it as a button that activates a unique skill or attack for a character. These attacks can span from being very average to something atypical, so thinking about each character’s uniqueness will be hard.
Finally, we’re going to incorporate something that main modern Musous and Musou clones have, skill attacks. Holding down a button will give you an option of activating a skill. Most of these are just buffs like increased attack or speed; however, many Musous gives characters extra moves via skills. As we want to make this hypothetical game seem as appealing as possible, we shall come up with 3 skill attacks for each character.
And that’s everything! 5 Normal combos, a musou attack, a unique skill, and 3 skill attacks for each character. As we go into this, I won’t describe what each and every character’s individual combos will be but rather just how we imagine them playing with a few combo examples. I will mostly focus on describing every Musou, unique, and skill attack we come up with. A fair warning as well that I won’t talk about some characters as much as others, thinking of a variety of different movesets is difficult
With everything about how we will go about this explained, let’s move on.
Our Roster Size
Before we get into picking our characters, we first need to figure out how big the roster could be. While a true dream would be everyone playable, we’re going to have to be realistic with this. Other licensed Musous started with rosters of these sizes
Berserk Musou – 8 characters
Arslan Musou – 16 characters
Dragon Quest Musou – 13 characters + 1 DLC
Touken Ranbu Musou – 15 characters
One Piece Pirate Warriors – 15 characters
Now my last few articles have all been exactly 18 characters long as I think that is the best size for an article like this. I only include these numbers so I don’t have people complaining about my picks being too small. However I’m going to make an exception for Xenoblade 3 as it’s likely to be my Game of the Year for 2022 and in celebration for that I shall be crafting hypothetical movesets for each and every party member!
Character 1: Noah
We’re starting this roster off with the best Xenoblade protagonist: Noah! I absolutely love Noah and am glad for this one opportunity to write about him.
Our roster’s Noah needs to be a very balanced character so he will have average speed, range, and attack strength and his combos will not include anything too complicated. He needs to be the type of character who can be used in a tutorial.
Noah’s first heavy combo will be his Air Slash art where he shall jump while swinging his sword at an upward angle. Here this will send both him and enemies into the air where he can continue to combo them.
As a second heavy combo Noah will perform his Sword Strike art and swing his weapon horizontally to knock away enemies.
For his third heavy combo Noah will swing his around in various directions similar to his Brave Assault chain attack skill to hit several enemies.
The fourth heavy combo of Noah’s moveset will be Edge Thrust, an art where he stabs his weapon directly at enemies.
For his fifth heavy combo Noah will use his Ground Beat art and strike his sword toward the ground to send a slice of energy flying forward at enemies for heavy damage.
Noah’s Musou attack will be his Overclock Buster art where he jumps into the air as his blade expands with Ether energy before he slams it down on enemies to deal massive damage.
When pressing R1 to activate Noah’s special move he will use his Shadow Eye art and have increased attack for a short period of time.
Now before we get into explaining Noah’s attack skills let me preface things by saying that I want the attack skills of the main six party members to all follow the same theme. That theme being their Ouroboros forms! For each of their attack skills the party members should transform to perform an attack before quickly transforming back. Similar to how Pirate Warriors 4 handled Carrot’s Sulong Form.
Noah’s first attack skill will have him transform and swing his large blade horizontally but as he swings it he shall leave behind several phantom blades that will remain in place and harm enemies the run into them.
For his second attack skill Noah will jump and transform in midair before striking his giant blade down onto enemies and transforming back to normal.
Finally for his third attack skill Noah will transform and throw his blade forward and have it spin in midair, slicing through enemies before returning to Noah.
And that was Noah’s moveset! I hope those of you who have never read one of my Musou articles before have a good feel for how I design movesets from this. Now let’s move on to Xenoblade 3’s second main character!
Character 2: Mio
Next up on the roster we’ve got the secondary protagonist of Xenoblade 3: Mio! Mio’s class in the game is all about getting enemies to agro onto her but evading their attacks.
In order to incorporate that gimmick here Mio will be one of the speedier characters on this roster as she runs around slicing enemies with her charkrams.
Mio’s first heavy combo will be her Glow Ring art where she throws one of her chakrams forward at enemies. Here that thrown weapon will send the enemies flying into the air where she can begin to juggle them.
The second heavy combo of Mio’s moveset will have her slash her chakrams to her sides as she steps backwards to hit enemies to her left and right.
As a third heavy combo Mio will spin around with her charkrams to slice at several enemies around her.
For her fourth heavy combo Mio will jump forward at a pack of enemies and slice twice with her charkrams.
Finally for her fifth heavy combo Mio will perform her Lightning Quick chain attack move and perform several rapid slices at a group of enemies before finishing them off with a jumping attack.
Mio’s Musou attack will be her Gemini Strike art where her two chakrams will grow in size as she proceeds to throw them at enemies, dealing massive damage before they fly back to her.
For her R1 special skill Mio will activate her Speed Demon art and for a brief period of time her movement and attack speed will be increased.
Just like Noah all of Mio’s attack skills will involve her transforming into her Ouroboros to deal devastating damage to enemies. Such as for her attack skill where Mio will transform and jump into the air before appearing to launch herself off of the wind itself toward enemies so she can slash at them.
Mio’s second attack skill will have her surround her body with radiant rings of light before expanding them outward to hit many enemies.
Finally for her last attack skill Mio will jump into the air and transform before quickly kicking enemies below her and transforming back.
Believe it or not Mio was actually one of the more difficult characters for me to construct a moveset for. Why? Because so many of her arts look the same! I hope I was able to make things varied enough to be satisfying and still represent her character though.
Character 3: Eunie
Up third on the roster we’ve got the most British character in the game: Eunie! Eunie is the first healer on our roster and thus the first example of a problem that will plague all of out healers.
That problem being that because healers don’t have many attack based arts to start with I have less source material to pull from when forging these movesets. Thankfully Eunie won’t be much trouble as she makes up for the lack of arts by having a unique weapon: A Gunlance!
For her light attacks Eunie will smack enemies around with her lance while her heavy combos will have her fire Ether lasers from it at enemies.
As a first heavy combo Eunie will knock enemies into the air with her lance before firing a laser upward at them.
For her second heavy combo Eunie will fire a short to her left before twirling her lance and firing another shot to her right.
The third heavy combo of Eunie’s moveset will have her slam her lancr on the ground in an animation similar to her Power Ring art but instead of assisting allies Ether energy will burst from the ground and harm enemies all around her.
Eunie’s fourth heavy combo will have her point her Gunlance forward at a pack of enemies and fire a quick shot at them.
Finally for her fifth heavy combo Eunie will run up to an enemy and fire a shot directly into their face for massive damage.
Eunie’s Musou attack will have her point her lance forward at enemies and fire three quick laser shots to eat through the health bars of foes.
When pressing R1 to activate Eunie’s special skill the wings on her head will flutter briefly and she’ll enter a state where her normal attacks will fill her Musou gauge faster. Allowing us to make up for her weak musou by allowing her to fire it over and over in quick succession.
Just like the previous two characters Eunie’s attack skills will have her transform into Ouroboros to deliver some deadly attacks. For example Eunie’s first attack skill will have her fire several laser beams from her wings to blast through enemies.
Eunie’s second attack skill will have her extend her Ouroboros form’s wings before spinning and launching away many enemies with those wings.
Finally for her third attack skill Eunie will perform a maneuver similar to her second attack skill but instead of spinning in place to hit enemies all around her she’ll spin while moving forward to kill enemies in front of her.
And that was Eunie! Like I said I had a very limited amount of arts to work with when constructing her moveset but I believe she came out pretty good and trust me, she was far from the hardest healer to make a moveset out of. Now let’s move on to another healer.
Character 4: Taion
Taion would be my favorite of the main six party members in Xenoblade 3 if Sena didn’t exist. I find him hot and his interactions with everyone are adorable. Sadly I have much less positive things to say about his class: Tactician, as it is the only truly useless class in the game.
Weapon wise Taion is able to control floating paper charms he calls Mondo to attack foes or do whatever any particular cutscenes asks of him. So for our roster his light attacks will have him throwing out Mondo as ranged projectiles at enemies while his heavy combos will have him perform more complex maneuvers with them.
For his first heavy combo Taion will have several of his Mondo fly under the feet of enemies before launching them straight into the air
As a second heavy combo we will have Taion do something similar to his Tidal Wave art and have several Mondo fly around his head before going down to his feet, harming enemies too close to him.
The third heavy combo of Taion’s moveset will have him spread out his Mondo in a wide circle around him similar to his Hazy Figure art
Taion’s fourth heavy combo will see him send many of his Mondo flying forward at enemies.
Finally for his fifth heavy combo Taion will use his Art of Subjugation chain attack move where he throws several of his Mondo at the faces of enemies to deal damage.
Taion’s musou attack will have him raise his arms behind him before sending a tidal wave of Mondo flying forward at enemies, heavily damaging them while also pushing them far away.
For his R1 special Taion won’t be applying any sort of buff to himself but will be able to use his Mondo to heal the HP of ally generals under attack.
Now let’s cover Taion’s attack skills, just like the previous characters he will transform into his Ouroboros form to attack enemies. Such as his first attack skill which will have him transform and gather up a magnitude of Mondo to form the shapes of large birds, which he will then send flying forward at enemies.
Taion’s second attack skill will have him transform and raise and arm to send three massive streams of Mondo forward at enemies.
Finally for his third attack skill Taion will transform and literally explode, damaging enemies around him before reforming his body out of Mondo.
And that was Taion! Despite also being a healer I actually had an easier time constructing his moveset than Eunies. I don’t have much to say so let’s just move on!
Character 5: Lanz
Up fifth we’ve got Lanz! Lanz is sadly my least favorite of the main six but he’s still a great character. Class wise he starts off as the team tank, drawing in enemy agro and taking hits to his large HP pool.
Our roster’s Lanz will be our first slow character but he’ll deal a lot of damage with his attacks. For his light attacks he’ll slowly swing around his large sword while his heavy combos will have him swing it in specific ways to chop at enemy’s health.
For his first heavy combo Lanz will swing his blade upward like in his Uppercut Slash art and send enemies flying into the air.
As a second heavy combo Lanz will slam the blunt side of his blade directly in front of him to knock away enemies too close to him.
Lanz’s third heavy combo will have him slowly spin around while dragging his sword on the ground to slice through enemies.
The fourth heavy combo of Lanz’s moveset will be his Crash Out art where he slams his blade downward onto foes in front of him.
Finally for his fifth heavy combo Lanz will put his sword into the ground and transform it into a turret, firing several deadly shots at enemies
Lanz’s musou attack will be his Tyrant Wave chain attack skill where he delivers two slow but deadly slashes with his sword at enemies before finishing things off by striking the ground and causing a shockwave to launch enemies off their feet.
When pressing R1 to activate Lanz’s special skill he’ll begin to taunt enemies about wanting something meatier and for a brief period of time his defense will be doubled.
You know the drill by now, Lanz’s attack skills should have him transform into his Ouroboros form like every other main party member. For example his first attack skill will have him transform and send several lasers flying at enemies with his Ray of Punishment art.
Lanz’s second attack skill will have him remove the arm guards that his Ouroboros form has and kick them forward at enemies, crushing them.
Finally for his third attack skill Lanz will fire the two cannons on his Ouroboros form’s back upward to the sky and cause lasers to rain down on enemies.
And that was Lanz! He was probably the easiest of the main six to make a moveset for as pretty much every one of his arts fell in line with how I construct these rosters. Now let’s finally move on to my favorite of the main six!
Character 6: Sena
Next up we’ve got my favorite of the main party members: Sena, the girl with the gall! Sena’s starting class is very similar to Noah’s where it involves dealing heavy damage to enemies by striking them at specific parts of their body.
Similarly, roster’s Sena should be balanced in the same way that Noah was. Completely average stats across the board to make her the type of character players will select first.
For her first heavy combo Sena will use her Big Impact art and swing her hammer upward to send enemies flying into the air.
As a second heavy combo Sena will perform her Pressure Drop art and jump into into the air before slamming her hammer down at enemies where she was standing.
The third heavy combo of Sena’s moveset will be the giant swing art where she swings her hammer around her in a circle.
Sena’s fourth heavy combo will be her HammerHead art where she pokes her hammer forward at enemies.
Finally for her fifth heavy combo Sena will roll the top of her hammer forward at enemies like in her cannonball art, where it will explode and do massive damage upon making impact.
For her Musou attack Sena will use her Bombshell Blitz chain attack move and swing her hammer wildly in many directions like it doesn’t weigh anything before finishing the attack off by slamming it down on enemies.
Sena’s R1 special skill will have her begin to lift her hammer like a weight and for a brief period of time she’ll enter a state where her attacks will break through the guards of enemies.
Just like all the other Ouroboros party members Sena’s attack skills will all involve her briefly transforming into her other form. Such as for her first attack skill where she’ll transform and swing her giant hammer upward while yelling “Dino upper!” And launch enemies into the air.
Sena’s second attack skill will have her perform a backflip and hit enemies with the flaming tail her Ouroboros form has.
Finally for her third attack skill Sena will grab the ground and pull it out from under enemies, damaging them and sending them flying.
And that was Sena! I played as her for pretty much the entire game and I’m happy I got to write about her here. Now that we’ve covered the main six let’s get into the real meat of this roster: The heroes!
Character 7: Silvercoat Ethel
Up seventh on the list is the first hero you recruit in the game: Silvercoat Ethel! The internet fell in love with Ethel immediately, Monolith Soft tried making a second Morag and succeeded!
As for how she’ll play, Ethel’s class Flash Fencer is defined by speed. All of her arts have her jumping or sliding around attacking enemies and swinging her swords in wide arcs. She also has a good AoE art and the game’s auto build feature favors partnering her other arts with AoE arts as well. We are going to use these two factors as the basis for how she’ll play here.
Ethel’s light attacks will all have her stepping forward and constantly moving as she slashes her blades in a wide arc at enemies while her heavy combos will hit many enemies with her blades.
The first heavy combo of Ethel’s moveset will have her use her Cross Impact art where she will swing one of her swords upward to knock enemies into the air before taking a step forward and swinging her other sword the same direction to damage them again.
Ethel’s second heavy combo will be her Hidden Thorn art. And art that will have her stab one sword forward while swinging the other to the right of her to his enemies in both directions.
As a third heavy combo, Ethel shall perform Revolution Edge and jump into the air spinning her blades before quickly landing.
For a fourth heavy combo, Ethel will perform Null Slash and dash forward and swing her blades in an outward arc before jumping backwards
Finally for a fifth heavy combo Ethel will perform Saber Smash and jump into the air before slamming her swords down on enemies to perform massive damage.
Ethel’s Musou attack will have her swing her swords back and forth in front of her over and over for two seconds before finishing off the attack with an X shaped swing.
When pressing R1 to activate her special skill Ethel will activate her Acceleration art and for a short period of time her speed will be doubled, allowing you to quickly slice through a pack of foes.
For her first attack skill Ethel will perform her Wintry End chain attack move where she delivers several rapid sword slashes as she jumps around before delivering one final slash.
As a second attack skill Ethel will jump forward and stab her swords into the ground, hitting enemies in the process.
Finally for her last attack skill Ethel will spin her swords rapidly to her sides before ending the attack with a horizontal slash forward.
And that was Ethel! Her class was probably my favorite to play as in Xenoblade 3 which helped a lot here as I had tens of hours of experience watching her attacks. Our next character however was sadly not as easy to write about.
Character 8: Artifice Valdi
Next up on the roster is the game’s second required hero: Valdi! I won’t bury the lede, Valdi was easily the hardest character on this roster to come up with attacks for. Why? Because of two factors. The first and most obvious one is that his class has nothing but healing arts, which are already a challenge to translate into my movesets but his weapon is also a problem!
Valdi’s weapon is a large gun that he made that fires what appears to be Ether at enemies. It has a slow fire rate when he auto attacks and typically fires only one shot at a time, making it very hard to think up attacks for. However, I will try my best!
For the reason I just stated Valdi will be one of if not the slowest character on our roster, but he will have the advantage of incredible range as while his light attack where he fires the gun will be slow they will reach far away from him and each bullet will be able to hit several enemies.
As a first heavy combo, Valdi will perform his Heal Bullet art and aim his gun at an upward angle and fire, knocking enemies into the air.
The second combo of Valdi’s moveset will be Cure Bullet, which will have him aim his gun downward and fire, causing a small shockwave that will knock away enemies near him.
For his third heavy combo Valdi will invoke his Vital Bullet art and aim his gun directly into the air and fire, causing HP to rain and damage enemies around him.
Then as a fourth heavy combo Valdi will use his Multiblast art and fire 4 quick shots at enemies in front of him.
Finally for his fifth heavy combo Valdi will throw his gun into the air before catching it and firing one shot directly at an enemy.
Valdi’s Musou attack will be very simple as there honestly isn’t much to his fighting style. It’ll just be four shots from his gun that will home in on enemies and deal heavy damage.
When pressing R1 to activate Valdi’s special skill his cut will begin to smoke and enter a cooled down state, while in this state Valdi’s defense will be raised. Don’t ask me why I’m just following the game’s word where it makes Advanced Cooldown the name of his defense up art.
For his first attack skill Valdi will swing his gun in a horizontal arc while firing shots to hit several enemies in front of him.
As a second attack skill Valdi will jump into the air and fire a large Ether shot downward that will explode and harm several enemies.
Finally for his third attack skill Valdi will begin to walk forward while firing a few shots, moving him as well as doing damage to enemies.
Oh thank God I’m finally done with Valdi. I need a palet cleanser after that one so let’s move on to a character I love.
Character 9: Dutiful Zeon
Up third on the hero roster we actually have my favorite Defender type hero in the game: Zeon! Zeon’s Guardian Commander job is all about having enemies target him and absorbing their damage as health. Unfortunately though, defense and HP are his only factors as he actually has the lowest attack stat among defender type heroes and in fact has a lower attack stat than several healers!
So for our Zeon’s gameplay style we’re going to give his light attacks a good range so he can hit and gain the attention of many enemies but he will be relatively weak, probably only able to do big damage with some of his later heavy combos.
Zeon’s first heavy combo will be his Falcon Swoop art which will have him Jump into air and slam his sword to ground, the shockwave of this action will send enemies flying into the air.
For Zeon’s second heavy combo he will perform a Shield Bash which as the name implies will have him bash enemies in front of him with his shield before swinging said shield to his left
The third heavy combo of Zeon’s moveset will have him do a Noble Taunt and raise his sword into the air. Unlike the source material where this just gives him aggro here we would have energy flow from him as he does this that will knock away enemies.
As a fourth heavy combo Zeon will use his Imperial Sword art where his sword grows in length and he stabs it forward, damaging enemies in front of him.
Finally for his fifth heavy combo Zeon will use his Deflector Form chain attack move and perform four rapid slashes at a group of enemies before using one finally upward slash.
For his Musou attack Zeon will perform four slashes with his sword before extending it and thrusting it forward at enemies.
Zeon’s R1 special skill will be his Deflector Shield art where he will raise his shield and for a few seconds absorb damage received from enemies as HP.
As a first attack skill Zeon will hold his shield in front of him as he quickly dashes forward, knocking enemies out of his way before he finishes the attack with a quick slash of his sword.
The second attack skill of Zeon’s moveset will see him slam the bottom of his shield on the ground multiple times, creating several shockwaves to knock away enemies.
Finally for his third attack skill Zeon will push his shield forward at enemies to knock those in front of him away before quickly turning around and slicing his sword behind him.
I love Zeon and I’m super happy that he was able to grow his Spongey Spuds eventually. Moveset wise he wasn’t exactly easy to write for but he was far from the hardest. Let’s move on now.
Character 10: Inscrutable Teach
Next up on the roster we’ve got our first Agnian hero: Teach! Now don’t let his healer job type fool you as Teach has one of the highest attack stats in the game as well as several offensive arts at his disposal!
His weapon is also very neat as it’s a staff that can extend or break apart into nunchucks. In our roster Teach will be a destructive machine who will run up to enemies and swipe at them with his staff for his light attacks and occasionally extend it or break it apart for his heavy combos.
For his fifth heavy combo Teach will before a Spearpoint Thrust doward at enemies before pulling the spear upward and launching them into the air.
As a second combo Teach will perform his Rank Splitter arc and swing his staff in a horizontal sweep in front of him, toppling enemies around him.
Teach’s third heavy combo will take inspiration from his Divine Protection art and have him swing his staff in a circle above his head to hit a wide range of enemies.
The fourth heavy combo of Teach’s moveset shall be the art Leaping current, which sees Teach jump into the air and slam his staff down on enemies in front of him.
Finally for his fifth heavy combo Teach will perform Violent Fury and Swing his staff like nunchucks around him to eat away at the health of enemies.
For his Musou attack Teach will perform Demise Thrust and extend his staff forward at enemies and cause those it hits to burst with energy to not only heavily damage them but also those around them
As an R1 special skill Teach will meditate for a second before continuing the fight. In this enhanced state, Teach’s attacks will have the power to break through the blocks of enemy generals for a limited time.
Teach’s first attack skill will have him extend his palm forward to strike at an enemy, dealing massive damage while also knocking away nearby enemies through the sheer force of the attack.
As a second attack skill Teach will kick forward as he separates his staff into its nunchaku form and proceed to swing it forward rapidly at enemies.
Finally for his third attack skill Teach will dash forward at enemies while swinging his separated staff like nunchaku, knocking away any enemies in his path.
Teach’s moveset had no right being this easy to create considering he’s supposed to be a healer character! I’m glad he made this easy on me but God damage. Anyway, let’s move on.
Character 11: Ashenpelt Gray
Next up on the roster we’ve got Gray from The City! Gray is one the best early and mid game heroes but he gets outclassed near the endgame, however in the time he is the best he will be annihilating enemies like they’re wet paper!
Gray’s primary weapon in Xenoblade 3 are his two pistols as well as some lasers he can summon. These weapons do heavy damage to any foe but they do come at a cost: a lot of Gray’s arts are really slow, something we will mimic in our roster.
In our roster Gray will be firing shots from his two pistols in front of him for his light attacks while his heavy combos will have him use some fancy gunplay for have him summon lasers. His heavy combos will eat through the health of enemies however they will be incredibly slow and comboing with Gray should be incredibly hard to do.
Gray’s first heavy combo will see him perform Superstorm and Bend down low to fire two bullets forward, these upward angle bullets will send enemies flying into the air where Gray can continue to shoot them from the ground.
The second heavy combo of Gray’s moveset will be his Demolition art, where he will bend down and fire two lasers that begin in front of him but begin to make a horizontal arc to his sides, damaging enemies around him.
For a third heavy combo Gray will spin around and fire several shots at enemies in a wide radius.
As a fourth heavy combo Gray will perform a Fatal Barrage and roll forward as her fire lasers from four guns straight at enemies.
Finally for his fifth heavy combo Gray will use a Quickdraw art and Jump backwards while firing bullets where he was previously standing.
Gray’s musou attack shall be Violent Streak, and attack where he has two laser guns spin around him while firing a continuous stream at enemies, dealing devastating damage
When pressing R1 to activate Gray’s special skill we will have it behave very similarly to Date Masmune’s in Samurai Warriors 4 where he will fire a continuous stream of shots until the player either let’s go of the button or her gets hit.
For his first attack skill Gray will use his chain attack move and fire two lasers forward before jumping backwards and firing two bullets where he was just standing.
Gray’s second attack skill will have him summon several of his laser guns but have them point directly at the ground around him to form what could almost be called a fence that burns enemies before disappearing.
Finally as a third attack skill Gray will slide forward on the ground toward a pack of enemies in front of him before firing each of his guns once at them, dealing devastating damage.
We’re officially halfway done with the roster folks! Gray was a pretty easy character to write for as even though he uses guns his additional laser pistols gave me a lot to work with. Our next character though sadly didn’t give me much to work with.
Character 12: Dawnhero Isurd
The next hero on our roster will be Isurd of Colony Lambda! Isurd is another healing class hero however like Teach earlier he has a fair few ways of dealing damage as well, he isn’t as good at it as Teach do to having a much lower attack stat but most of his healing arts do damage to enemies as well as heal the party.
Isurd’s weapon is very strange and I’m not even sure what to call it. The best word I have for it is a disc launcher. It’s strange but awesome, he fires green discs at enemies that slice through them.
In our roster Isurd will have decent speed and good range at his light attacks will have him fire discs out at enemies to damage them while his heavy combos will involve more complex maneuvers with the discs.
Isurd’s first heavy combo will be his Earthbind art where he fires one Disc forward that will turn upward and send enemies into the air.
For his second heavy year combo Isurd will stretch his arms to his sides and fire four discs out to knock away enemies near him.
The third heavy combo of Isurd’s moveset shall see him fire several discs that will surround him in a wide arc, slicing through a wide radius of enemies.
As a fourth heavy combo Isurd will use Hornet art where he will fire two vertical spinning discs forward at enemies while jumping backwards.
Finally for a fifth heavy combo Isurd will perform his Moondog art where he doesn’t fire his discs but rather slices an enemy with the devices still on his hands, dealing heavy damage.
Isurd’s Musou attack will be Soulfire, an art where he will fire four discs into the air that will repeatedly explode and damage enemies around him.
When pressing R1 to activate Isurd’s special sill several discs will float in front of vertically to form what could almost be called a mirror that will bounce away attacks.
For his first attack skill Isurd will shoot two discs directly at his feet and proceed to skate on them forward at enemies, knocking them out of his path.
As a second attack skill Isurd will fire two discs in front of him that will arc like a boomerang to fly behind him as well.
Finally for his third attack skill Isurd will launch a single disc that will continuously fly around him until and remain there until an enemy runs into it.
Isurd was the last character I finished in this roster. Going into things I thought he’d be pretty easy to make a moveset out of but the discs and their animations in game just didn’t give me a whole lot to work with! Let’s just move on to someone easier.
Character 13: Ghostbow Juniper
Up next on the roster is Juniper of Colony Tau! I love Juniper and Xenoblade having some non-binary representation is good but I can’t say I’m too fond of their class as I never got a good handle on it. Their main trait is being an attacker who can gain aggro easily and inflict bleed onto enemies and it just never gelled with me
Our roster’s Juniper won’t be anything particularly special as their weapon gives us many restrictions: a bow and arrow. When I make these rosters I try my hardest not to directly copy any real Musou movesets which is very hard to do when we’re talking about a weapon that is in almost every game of this genre!
Anyway, Juniper’s light attacks will involve them shooting an arrow forward in sets of three in reference to her chain attack animation while her heavy combos will involve some particularly fancy looking shots.
The first heavy combo of Juniper’s moveset shall be their Staying Power art, where they will fire an arrow downward that causes a shockwave to launch enemies into the air.
For their second heavy combo Juniper will fire several arrows around their feet that will cause small shockwaves to launch enemies near them.
Juniper’s third heavy combo shall see them cause a Landslide via firing an arrow directly upward that will cause rocks to fall from the sky onto enemies around them.
As a fourth heavy combo Juniper will use their Divine Arrow art, where they will fire one strong shot directly forward that will pierce through enemies to hit even more foes.
The fifth and final heavy combo of Juniper’s moveset will have them fire one particularly strong arrow into an enemy at rapid speeds.
Juniper’s musou attack will of course be their Refreshing Rain art where they will fire one arrow upward before a barrage of arrows begin to rain from the sky at enemies all around them.
When pressing R1 to activate Juniper’s special skill she will get on her knees for a second to focus before standing up again with a limited time attack buff.
For their first attack skill Juniper will use their Radiant Cascade chain attack move and fire four quick shots loaded with several arrows at enemies
As a second attack skill Juniper will smack some enemies around the bow itself to knock them away before firing a single arrow forward at them.
Juniper’s third attack skill will have them jump back and fire several shots where they were just standing to obliterate enemies.
Juniper rocks even if they didn’t force me to construct a bow-based moveset. Nothing else to say about them other than transphobes can seethe on Twitter.
Character 14: Undying Blade Ashera
Next up on the roster we’ve got Dunban! Er, I mean Ashera. I hope that joke tells you everything you need to know about Ashera’s class though! All of her arts are just Dunban arts from Xenoblade 1 but reworked to fit 3’s style.
To go into more detail though Ashera’s class is all about drawing Agro from enemies while delivering fierce counterattacks!
For the purpose of our roster we’re going to make Ashera one of our speedier characters with some good damage to go with her attacks but she will not have good range, only the enemies actually hit by her blade will be hit.
Asher’s first heavy combo shall be her Soaring Tempest art where spins her blades vertically to launch enemies into the air.
As a second heavy combo Ashera will perform Gale Slash and spin her blades rapidly around her to damage enemies nearby.
The third heavy combo of Ashera’s moveset will have her spin her blade above her head in a move similar to her Jaws of Death art to hit enemies all around her.
For her fourth heavy combo Ashera will use the last attack of her Saber Slegs chain attack move and jump forward with her blades out while spinning.
The fifth and final heavy combo of Ashera’s moveset will be her Demon Slayer art where she will stab an enemy before quickly slashing at them to completely wreck their health bar.
Ashera Musou attack will be Blossom Dance, a technique that sees her swing her blades around her in a wide arc several times, dealing great damage to enemies with each swing.
When pressing R1 to activate Ashera’s special skill she’ll be surrounded in a red aura and enter a berserker state similar to Zenkichi in Persona 5 Strikers, when in this state her attack will be doubled but her HP will slowly drain until you hit R1 again.
Ashera’s first attack skill will have her stab one of her blades forward and enemies and then spin around them to begin attacking from behind.
For her second attack skill Ashera will jump into the air and slash at enemies on the ground several times, staying in midair from the momentum at the attacks until she stops.
Finally for her third attack skill Ashera will throw her blades into the air and deliver a punch forward at enemies before reaching her hand up and catching the blades.
You all mocked me for not putting Dunban on my first Xenoblade Musou roster but who’s laughing now! I got to use any ideas I could have had for Dunban here! Anyway, let’s move on.
Character 15: Crafmaiden Alexandria
Next on the roster we have the hero who I probably used the least throughout my playthrough of the game: Alexandria!
Alexandria’s class is completely focus on dealing damage to enemies, no debuffs, no buffing herself, just pure damage! For a weapon Alexandria uses a greatsword that occasionally appears to extend into a larger weapon.
Taking these two things into account our Alexandria will be a slow attacker who does a lot of damage and has good range due to the length of her sword. Her light attacks and heavy combos will both involve swinging it in various ways.
As a first heavy combo Alexandria will spin in a circle with her blade out and once she has made a complete 360 degree moveset she will swing the blade upward to send enemies flying into the air.
For her second heavy combo Alexandria will perform a horizontal slash while jumping backwards to hit enemies where she was standing.
Alexandria’s third heavy combo will be her Sidewinder art where she spins her weapon and herself around in a circle, hitting multiple enemies.
The fourth heavy combo of Alexandria’s moveset will be Glitter Scream, an art that sees her stab her weapon directly forward at enemies.
As a fifth heavy combo Alexandria will perform her Reversal Edge art and Jump at an enemy while slashing as if she intended to chop off their head and deal devastating damage.
For her Musou attack Alexandria will use her Supreme Sword art and expand her weapon before performing a few rapid slashes at enemies.
When pressing R1 to activate Alexandria’s special skill she’ll wipe her hand on her blade and for a short period of time her attacks will inflict enemies with a poison status effect. Why? Continue Alexandria’s quest line in Xenoblade 3 and it’ll make sense.
For her first attack skill Alexandria will swing her weapon horizontally at the feet of enemies three times to knock several of them into the air before finishing things off with a vertical slice to slam them all into the ground.
Alexandria’s second attack skill will have her spin into the air while holding her sword out before quickly descending and stabbing the sword into the ground.
Finally for her third attack skill Alexandria will stab her weapon forward to knock enemies away before running forward and slashing at them again.
Believe it or not Alexandria was actually the hardest moveset to make out of all the attack class based heroes. Her weapon and animations just don’t give you much to work with but I think I constructed something nice nonetheless.
Character 16: City Bulwark Monica
Up next on our roster is the leader of the city: Monica! I’m going to be honest, I’m not a big Monica fan. Don’t like her design and her job isn’t very fun. It’s basically a stronger version of Zeon’s job but with an armor veil field art instead of his ability to absorb damage.
Musou wise we’re also going to have her play incredibly similar to Zeon with the only real change being we’re going to have her light attacks all involve hitting enemies with her shield as opposed to her sword
Monica’s first heavy combo will be her Shockwave art where she will bash enemies with her shield and send them flying into the air.
For her second heavy combo Monica will slam the bottom of her shield onto the ground to create a small shockwave and knock away enemies near her.
As a third heavy combo Monica will perform her Electrofield art where we will have electricity bursts from her shield in a wide bubble shaped radius around her.
Then for her fourth heavy combo Monica will charge forward with her shield raised and run through enemies.
The fifth and final heavy combo of Monica’s moveset will have her use Mighty Beat and jump into the air before slamming her blade down on an enemy to crush their health bar.
Monica’s Musou attack will have her jump onto the air and slam her shield down onto enemies before performing two quick slashes with her weapon.
For Monica’s R1 special skill we’re going to take influence from her Bolt Flinger and Lightning Strike arts and make it centered around electricity. When pressing R1 Monica’s shield shall begin to spark with electricity that will cause her attacks to have a lightning status effect that will cause damage to spread between enemies.
As a first attack skill Monica will slam her blade down on the ground and send a bolt of electricity forward at enemies.
Monica’s second attack skill will have her attack her shield to the back of her blade and swing it horizontally at enemies in front of her
Finally for Monica’s third attack skill I want her to begin slowly walking forward with her shield raise as a defensive energy surrounds her, this attack will be slow but any enemy who comes in contact with her will be sent flying.
And that was Monica! She was easily the hero I used the least as I wasn’t a big fan of her class at all so let’s move on to the hero I actually used the most!
Character 17: Proudbanner Fiona
Next up on our roster we’ve got my favorite healer type hero in the game: Fiona! Fiona is adorable and I love her and her job is amazing. As a healer Fiona’s primary ability is to give herself random buffs and then spread those buffs to the rest of the party making everyone powerful.
Her “weapon” is a flag she waves around and smacks enemies with. You would think that this makes thinking up a moveset for her hard but it was actually quite easy as because she lacks actual attack arts in game I had complete freedom when thinking about how she would use it for her heavy combos.
Our Fiona will be a very slow character with good range as her flag is long but she will have very little attack and will often need to continue light attacking after a heavy combo to actually KO enemies. Making her appear to be the most useless character on the roster at first, but keep reading and hear me out on this.
For her first heavy combo Fiona will hold her flag horizontally and use the actual cloth part of it to send enemies flying upward into the air.
The second heavy combo of Fiona’s moveset will have her swing her flag horizontally at enemies to knock them like in her Illuminate art.
As a third heavy combo Fiona will spin her flag over her head to hit enemies all around her.
Fiona’s fourth heavy combo will have her jump forward and slam her flag down on enemies in an animation similar to her Heal Harmony art.
The fifth heavy combo of Fiona’s moveset will have her stab her flag forward at a single enemy like in her Spirited charge art.
Fiona’s Musou attack will have her swing her flag up and down in front of her over and over before finishing things off with a jump attack that sends her flying into the air.
For her R1 special skill we’ll have Fiona stab her flag into the ground and create a circular field that will help her recover HP while she attacks enemies.
Now let’s get into the meat of how I want Fiona to work as a character: her buffs. If I were to try and make a moveset based on the typical Dynasty Warriors method it would be impossible to translate Fiona’s class to a musou formula in a satisfying way, but because I will use the attack skills system from Pirate Warriors 4, Samurai Warriors 5, and Warriors all Stars we can make it work. How?
While Fiona will typically be a very useless character you will be able temporarily make her the most busted character with her attack skills as each of them will give her a massive buff in exchange for a long cooldown time.
Fiona’s first attack skill will increase her attack, her second will increase her speed, and finally her third will increase her defense. These buffs will be considerable but will last for a limited time and thus should be best saved for enemy generals.
I bet you all thought I would have a hard time making a moveset out of a class that doesn’t have any attacks, didn’t you? Well I did it! And I think I did my second favorite hero some justice too! So let’s move on to another character I made sure to do justice to!
Character 18: Defiant Tritan
Next on the roster we’ve got the Defiant Tritan! Tritan is easily one of coolest heroes in the game as not only is he a consul who is a chill dude but he’s also the Xenoblade equivalent to a Blue Mage! I unfortunately didn’t get to use him much in my playthrough as he joins right around the same time as Fiona but I will definitely try to use him more in a NG+ run.
Tritan’s weapons of choice are two anchors he holds like boxing gloves! These pieces of pain let him do heavy damage to enemies while most of the arts you can get for his class are skills taken from unique monsters.
In order to take into account these two aspects of him our Tritan we be a slow attacker with a lot of damage behind his attacks. His light attacks will all involve punching things with his anchors while his heavy combos will be a hauppauge of various skills taken from monsters.
The first heavy combo of Tritan’s moveset will be an uppercut to send him and enemies flying into the air where he can continue to combo them.
Triton’s second heavy combo will have him jump into the air and slam his anchors into the ground, causing a tremor that will launch away nearby enemies.
As a third heavy combo Triton will release toxic gas all around him that will eat through the health of enemies.
For his fourth heavy combo Triton will use the Wild Wave art and fire two laser beams from his anchors forward at enemies.
Finally as a fifth heavy combo Triton will deliver two deadly kicks at the heads of enemies in an art known as Spinning Bolt.
Tritan’s Musou attack will have him perform a combo of punches forward at enemies before kicking them and finishing them off with an uppercut.
For his first attack skill Triton will wrap enemies in spider webs extending from his anchors and slam them around.
Triton’s second attack skill will have him wave his anchors together and send forward a tornado to suck in enemies.
Finally for his third attack skill Triton will let out a wolf’s howl that will damage any enemy close enough to hear it.
I made sure to kill each and every unique in the game with the Soul Hacker job equipped just so I could study attacks for this moveset. I am nothing if not dedicated and I hope you all appreciate Tritan’s moveset. Let’s move on now.
Character 19: Wrathfist Ghondor
Up next we’ve got Monica’s daughter Ghondor! Ghondor is probably one of my least favorite heroes but she’s got a cool design and her class is really fun to use!
Similar to Triton earlier Ghondor’s main weapon is her fists but unlike Triton she doesn’t need to go around fighting monsters to gain arts. Ghondor’s class is all about using her arts fast to charge up her talent art which does massive damage but also drains her other arts.
Ghondor in our roster will be the opposite of Triton. Where Triton was slow and had did heavy damage Ghondor will be fast and while her light attacks won’t hit very hard she’ll be able to get them out very fast, her heavy attacks though will have her slow down to deal a powerful blow.
The first heavy combo of Ghondor’s moveset will be her Jackal Claw, an uppercut that will launch herself and enemies into the air where she can continue to punch at them before they land.
Ghondor’s second heavy combo will be Destructive Charge, a technique that will see her punch forward before performing a sweeping kicking to her left to damage enemies in both directions.
As a third heavy combo we’re going to take inspiration from Ghondor’s Impulse Wave art and have her punch the ground with both her fists and cause a shockwave to send all surrounding enemies into the air for her to juggle with her light attacks.
Then as a fourth heavy combo Ghondor will perform Detonating Hit and deliver a powerful punch forward and cause enemies she doesn’t hit to fly backward anyway through her sheer power.
Finally for her fifth heavy combo Ghondor will do a jumping kick forward at an enemy before slamming her fists on both sides of their head for massive damage.
Ghondor’s musou attack will be a series of punches forward at enemies that she’ll end with slamming the ground to send a tremor forward to topple enemies off their feet.
When pressing R1 to activate Ghondor’s special move she will begin to focus and for a short amount of time her speed will be increased.
For Ghondor’s first attack skill she’ll grab an enemy and quickly suplex them into another pack of enemies.
As a second attack skill Ghondor will put her fists together and swing them upward to smack the jaws of enemies in front of her, sending them flying.
Finally for her last attack skill Ghondor will grab the head of a single enemy and throw them forward at another pack of enemies.
I love Ghondor’s design and class but I really wish she had a better role in the story, that alone makes her one of the weaker heroes for me. Nonetheless I hope you like what I did with her moveset, now let’s move on to the hero you all forgot existed.
Character 20: Glorysong Miyabi
Next we’ve got what was probably the second hardest moveset to think up in this entire roster: Miyabi! Miyabi has one of the best healer based classes in the game as not only is she good at healing the party but she can also place down multiple fields to increase everyone’s art recharge rate. When you combine this with a fast class like Ghondor’s you can practically spam arts as they refill almost instantly!
But why was it hard to think up a moveset for her? That lies with her weapon: twin fans! My favorite Dynasty Warriors character Xiaoqiao uses twin fans so trying to think up a moveset that doesn’t directly rip off Xiaoqiao is a challenge!
As a first heavy combo Miyabi will slash her fans upward and knock enemies directly in front of her into the air.
The second heavy combo of Miyabi’s moveset will have her slash one of her fans to the left while stepping forward before slashing the other to right.
For her third heavy combo Miyabi will slam her fans to the ground and send a wide range of enemies flying away with a sudden gust of win.
Miyabi’s fourth heavy combo shall be her Way Home art, an art that sees her spin her fans in front of her before sending a spinning orb of wind forward at enemies.
Finally as a fifth heavy combo Miyabi will throw her two fans into the face of an enemy and deal massive damage.
Miyabi’s Musou attack will have her deliver two quick slashes with her fans before sending a large gust of wind forward at enemies.
When pressing R1 to activate Miyabi’s special skill she’ll perform a short dance that will have an effect similar to the CAW’s in Samurai Warriors 4 where AI controlled allies will become more powerful.
For her first attack skill Miyabi will swing her fans and send sharp, green horizontal streaks of wind forward to cut through enemies.
As a second attack skill Miyabi will throw one of her fans forward and have it continuously spin in place as she slaps enemies with her remaining fan before the thrown fan returns.
Finally for her third attack skill Miyabi will spin forward with her arms outstretched, slicing enemies with her fans as she moves.
Despite being the healer class I used the most in the game I had completely forgotten that Miyabi existed no less than three times when writing this roster! I don’t even think any of you could call me out on it if I represented her wrongly so let’s move on to someone more fun!
Character 21: Smoldering Camuravi
Moving on we’ve got one of the strongest characters in our roster: Smoldering Camuravi! Camuravi has one of the best attacking based jobs in the game as he can deal massive damage to enemies while sacrificing some of his own health! Camuravi’s weapon is also perfect for pur roster: a spear! Every Musou game needs a spear user and Camuravi’s our man!
Our Camuravi will have pretty balanced speed and range but his attack stat will be through the roof. I imagine him as the Lu Bu of our roster, someone who controls the battlefield with their very presence and makes the player want to run if they’re fighting him!
Camuravi’s first heavy combo shall be his Flamelord art where spins his spear vertically while stepping forward before slashing vertically, this will launch enemies into the air.
As a second heavy combo Camurabi will use his Crimson Lance art and slash his spear in a horizontal arc to knock away enemies.
Camuravi’s third heavy combo will see him spin his spear around him in a circle before slamming it down forward onto enemies.
The fourth heavy of Camuravi’s moveset will have him use Dragon Snarl and spin his spear around him before stabbing it forward at enemies
Finally for his fifth heavy combo Camuravi will perform Inferno Dance and slam his spear downward on enemies to deal massive damage.
Camuravu’s Musou attack shall be his Empyrean Salvo. An attack where he slams his spear into ground to cause a volcanic explosion to burst around him, destroying enemies.
For Camuravi’s special skill we’re going to have him set his entire body aflame like her spear to give his attack a fire status effect that will eat through the health of enemies he hits.
Before we go into Camuravi’s attack skill let me state that I want them to have a gimmick. One of the quirks of Camuravi’s class in the game is that some of his arts eat up his own HP as he attacks and while I obviously couldn’t do that for his normal heavy combos I think having his attack skills do that would be perfect. So these attacks will all be super devastating to enemies but in return will hurt Camuravi as well.
Camuravi’s first attack skill will have him throw his flaming spear forward at enemies, not only will the initial throw deal heavy damage but Camuravi will also charge forward to grab the spear again and knock anything out of his way as he does.
As a second attack skill Camuravi will begin to rapidly stab his spear forward at enemies, stabbing too fast to even let them land until he eventually stops.
Finally for his third attack skill Camuravi will jump into the air and fly forward at enemies below him as he delivers a flaming stab to decimate them.
This moveset was easily the most fun I had on this roster. These last few characters were a complete joy from a creativity standpoint and it only makes me sad to think most of you won’t read this far. So let’s move on to our last character, who also happens to be my favorite hero, shall we?
Character 22: No. 7 Segiri
Finally for our last character we’ve got my favorite attacking class hero in the game: Segiri! I don’t need to justify why I like her, you’ve already read this far it doesn’t matter if you click away now!
Segiri’s job in the game is based around causing various debuffs to an enemy and then spreading those debuffs around to surrounding foes. Her weapons are two twin axes that she carries around while piloting a small furonis.
Our Segiri will appear to be a very balanced character at first with average attack, range, and speed. Why something so boring for our final character? The answers will be revealed with what I want to do for her attack skills. For now though just know both her light and heavy combos will have her swing her axes around at enemies.
Segiri’s first heavy combo will be her Mega Crescent art where she jumps upward with axes held out, knocking enemies into the air.
As a second heavy combo, Segiri will use Fatal Bite and swings both of her axes horizontally at enemies.
For her third heavy combo Segiri will swing her axes forward before turning around and swinging again backwards to hit several enemies.
The fourth heavy attack of Segiri’s moveset will have her perform Terror Onslaught and slams het axes onto the ground, causing two waves of fire to fly forward at and damage enemies.
Finally for her fifth heavy combo we will use Seigiri’s Havoc Slayer art where Segiri will stab the axe in her left hand forward at an enemy before proceeding to slash the axe in her right hand horizontally to deal massive damage.
Segiri’s Musou attack will have her perform eight slashes with her axes in front of her before finishing the attack by slamming them both on the ground.
Now I want to once again break my typical list order and talk about Segiri’s special move after her attack skills. Speaking of those attack skills here is where we’ll actually take advantage of Segiri’s class from the games as I want ALL of Segiri’s attack skills to inflict various status effect onto enemies.
For her first attack skill Segiri will slash at enemies and inflict them with a poison status effect that will slowly drain their health.
Segiri’s second attack skill with have her slam her axes on the ground near her and inflict nearby enemies with a fear status effect that will make them inable to attack her.
Finally for her third attack skill Segiri will stab forward at enemies and inflict those she hits with a molasses status effect that will slow their movement.
To close things off let’s talk about Segiri’s R1 special skill. When activating the skill I want her furonis to open briefly so she can stare at enemies, once this happens the debuffs of any enemies on screen should spread to the other enemies on screen.
And with my favorite character finished I think we can finally close the curtain on this Xenoblade 3 Musou article!
Oh my God. 12,000 words. I just wrote 12,000 words on how each and every party member in Xenoblade 3 would play in a Musou game. We have a wide variety of weapons, speeds, and specials on this roster and I honestly think it came out great but feel free to comment about how I did an awful job like you did with the first Xenoblade Musou.
Now some of you may he saying “Skeith you didn’t talk about the Post-Game heroes!” well that’s because I know for a fact that at least one person is going to read this without having beaten the game first! So I am doing that to avoid spoiling them. Gosh, if only there was some way you could know how I would design those characters in a Musou game though.
Anyway, thank you for reading and please check out the Make a Musou homepage to see other Musou roster I’ve made!
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Okay. Next three suggestions?
Avatar: The Last Airbender
League of Extraordinary Gentlemen