Hello, and welcome to the third article in my new series on The Story Arc: Make a Musou. I love Dynasty Warriors, the number of times I bring it up, and the multiple Musou related articles I’ve written should be proof enough of that. However, I am currently in a Dynasty Warriors drought as I have no interest in Dynasty Warriors 9 Empires, so I thought it was time to flex some creative writing.
But what could I do? When it comes to Dynasty Warriors content you can find whatever you want online already. For the past twenty years, the internet has been filled with character analyses, essays on the storytelling, and gameplay deconstructions. I don’t have much to add when talking about Dynasty Warriors itself. However, there is one question that everyone has had at one point in time: “What if ___ was a Musou game?”
That’s right, it’s time to pretend we’ve gone back to the Tumblr days when imagining your ideal game and talking to people about it wasn’t cringe! I have asked my friends to give me a list of franchises, and I will make a Musou roster out of each and every one of them. Last time I made a Musou roster out of Nintendo and Monolith Soft’s critically acclaimed Xenoblade franchise.
This time though we’re covering one of the more wild requests I was given by my friends: A Musou roster for a crossover game between iconic slasher killers!
How we’ll be designing the movesets!
Now, we must discuss how Musou Movesets typically work if we are going to create a wide variety of them. If you have already read my pieces on making a Batman Musou, Pokemon Musou, or Sakura Wars Musou, you may skip ahead to when we start talking about how many characters our roster will have. First, let’s go over the basics of each character’s normal attacks. You all likely know how Musou movesets work on a basic level; you string together combos consisting of light attacks and heavy attacks. However, there is a pattern that movesets typically follow that I feel need some explaining.
Pressing light attacks once and then heavy will knock enemies directly in front of you in the air, allowing for a juggle or for you yourself to transition into an attempted combo.
Pressing light attack two times and then a heavy will perform an attack that while not super powerful will hit enemies close to you, generally on your left and right.
Pressing light attacks three times and then heavy will perform an attack that, while not your strongest, will hit a wide range of enemies.
Pressing light attack four times and then a heavy will perform an attack that is either straightforward or will move you slightly forward
Finally, pressing light attack five times, and then triangle will perform an attack that does plenty of damage in a short range, the perfect attack for enemy officers.
These are the foundations of a basic Musou moveset; however, there is more to explain and think of for our roster.
The bar you have been seeing below or next to the health bars in this footage is the Musou gauge. Once it is full, you are able to unleash your most powerful attack: a Musou attack. So we’ll need to think of a Musou for everyone.
Next, we have the trickiest part of our roster, the R1/RB button. The R1/RB button is used as a weapon switch in mainline Dynasty Warriors, but various spin-offs have used it as a button that activates a unique skill or attack for a character. These attacks can span from being very average to something atypical, so thinking about each character’s uniqueness will be hard.
Finally, we’re going to incorporate something that main modern Musous and Musou clones have, skill attacks. Holding down a button will give you an option of activating a skill. Most of these are just buffs like increased attack or speed; however, many Musous gives characters extra moves via skills. As we want to make this hypothetical game seem as appealing as possible, we shall come up with 3 skill attacks for each character.
And that’s everything! 5 Normal combos, a musou attack, a unique skill, and 3 skill attacks for each character. As we go into this, I won’t describe what each and every character’s individual combos will be but rather just how we imagine them playing with a few combo examples. I will mostly focus on describing every Musou, unique, and skill attack we come up with. A fair warning as well that I won’t talk about some characters as much as others, thinking of a variety of different movesets is difficult
With everything about how we will go about this explained, let’s move on.
Our Roster Size
Before we get into picking our characters, we first need to figure out how big the roster could be. While a true dream would be everyone playable, we’re going to have to be realistic with this. Other licensed Musous started with rosters of these sizes
Berserk Musou – 8 characters
Arslan Musou – 16 characters
Dragon Quest Musou – 13 characters + 1 DLC
Touken Ranbu Musou – 15 characters
One Piece Pirate Warriors – 15 characters
Deciding a roster size here was incredibly difficult for me, because there isn’t any criteria to judge on. However for my own sanity we’re going to go for a lower number and pick only 11 different killers, why? Because I can’t delay this even more than I already have to watch film franchise’s for a number of characters in the high teens.
In fact, I’ve brought in another Story Arc contributor, Luke, to help with half of the movesets here because there’s so many movies that would be required viewing to write something like this! It was either get help or go onto YouTube and watch low quality “ALL KILLS” videos!
I’m also going to impose two rules upon myself for this roster. Rule number 1: only American slasher films, why? Because if I were to split this list up to include killers from around the world I’d practically be inviting angry comments about leaving iconic people off.
Rule number 2: I’m going to pretend copyright isn’t a thing. There would be a 0% chance at a game like this ever existing but where’s the fun in being tied down by reality? We’re putting whoever we want on this hypothetical roster!
With all of that out of the way, we can finally get into talking about the characters!
Character 1: Freddy Kreuger
The king of horror himself! Out of all the characters on this roster Freddy is easily the one most built for a video game. With a wide range of dream related kills over the course of nearly a dozen movies there’s no shortage of source material to pull from for his moveset.
Freddy would be one of the faster characters on our roster, with his light attacks all being slicing apart enemies with his bladed hand. His heavy attacks will then utilize dream kills from the movies.
Freddy’s first heavy combo will have a geyser of blood burst out from the ground in front of Freddy and launch enemies into the air. I couldn’t think of a good way to incorporate a bed into this attack but I hope you understand the reference nonetheless.
For his second heavy combo Freddy will have his arms extend far to his left and right, killing anyone unlucky enough to be horizontal from him.
The third heavy combo of his moveset will see Freddy turning his blades into syringes and spinning around, stabbing any enemies around him.
His fourth heavy combo will have Freddy pull in the veins from enemies directly in front of him, referencing a kill from the third Nightmare film.
Finally for his fifth heavy combo we’ll have Freddy do something simple but deadly. He’ll grab an enemy in front of him and stab his clawed hand into them before letting them drop to the ground.
For his musou attack Freddy will fling around a single enemy without even touching them, having them either repeat slam against the ceiling or stop suddenly in midair before they just drop to the ground like a weight.
Freddy’s special skill would have us reference his origin story by having him set his bladed glove on fire. While on fire his attacks will have a burning effect that eats away at the health of enemies.
For his attack skills I want to reference some of the sillier kills from the Nightmare on Elm Street franchise. Because this series was really camp with its kills for a long time and we can’t just ignore that. To that point, for his first attack skill Freddy will transform into Super Freddy and unleash a quick series of slashes on enemies around him before turning back to normal
Freddy’s second attack skill will have him turn invisible (with the player still being able to see an outline of him) and perform some ridiculous karate attacks on enemies before becoming visible again.
Freddy’s third attack skill will have Freddy summon a blood geyser in front of him, causing explosive damage.
The best part of Freddy being from a franchise whose main gimmick is having a bunch of visually unique kills is that it made him incredibly easy to create a moveset for! The next character in our roster has also had a lot of iconic looking kills and has met Freddy on a few occasions, so let’s move on to them!
Character 2: Jason Voorhees
We can’t have Freddy on the roster without also having Jason. Not only have they fought in one of the most iconic crossovers of all time but Jason is just as if (not a more) iconic movie antagonist as Freddy. Now if this were a real game there would be a 0% chance of Jason getting in because he is in copyright hell but let’s just stretch our disbelief for the sake of a fun fan article.
Our roster’s Jason is going to be a slow character, he isn’t exactly known for running after all. His light combos will involve him swinging down a machete at enemies, with those unfortunate enough to survive being knocked back into range of the next combo. Like Freddy a lot of his heavy combos will be fanservice to iconic kills in his own franchise.
The first heavy combo of Jason’s moveset will have him pull out a trimmer with a saw blade attached and swing it upward, knocking enemies into the air so he can continue to juggle them with his combos.
Jason’s third heavy combo will have him grab an enemy and begin to smack their limp body against other enemies.
For his fourth heavy combo Jason will throw a javelin forward, which will be able to pierce through several enemies before landing.
As a fifth heavy combo Jason will kick a bonfire forward. The spreading can cause multiple enemies to catch on fire but will mostly harm those hit by the initial kick.
Jason’s Musou attack will be simple yet brutal. He will grab an enemy directly in front of him and reach his hand through their chest before quickly ripping out their heart.
For his special skill when pressing R1 as Jason the player will teleport behind the closest enemy with the most health, in reference to Jason’s seemingly impossible speed in the movies.
For Jason’s first attack skill, a lightning strike hits Jason, hitting nearby enemies with explosive force.
Jason’s second attack skill will habe him summon the spirit of his deceased mother, who casts the water from Camp Crystal Lake to wash away enemies all around Jason.
For his third attack skill, Jason spins an ore around, and hurls it forward, decapitating groups of enemies.
And that’s Jason Voorhees’ moveset everyone! He was definitely harder to think up attacks for than Freddy but once I got the flow going it all came together in the end. Now that we’ve covered Freddy and Jason let’s talk about the guy who fought both of them!
Character 3: Ash Williams
Up third we have the grooviest character in our roster, Ash Williams. If we’re going to have Freddy and Jason in our roster then we need to include the other guy they have had crossovers with (Even if those crossovers never made it to film)
Ash will feature a fairly unique moveset; as he has the ability to use the chainsaw that replaced his hand in Evil Dead 2, and can switch it to the “power glove” featured in Ash vs. Evil Dead. On top of that, Ash also uses his classic double-barreled “boomstick”, as well as having complete control over the Necronomicon, the antagonistic book that harnesses demonic power.
Ash’s first heavy combo will have Ash switch his hand to the power glove and uppercut the enemy into the air.
As a second heavy combo Ash will summon cursed skulls that circle around him, hitting enemies around him.
For his third heavy combo Ash will suck a group of enemies in with a vortex, then explode them shortly after.
Then for a fourth heavy combo Ash will punch straight ahead with his power glove with an explosive, electric blast. Enemies near the blast will be knocked back, chaining electricity to other enemies.
Finally for Ash’s fifth heavy combo we will have Ash summon the cloud-like force of the Kandarian Demon that plows through enemies before vanishing.
Ash’s Musou attack has Ash read a spell, then surrounds himself with magical, explosive energy that decimates all enemies around him.
For Ash’s first attack skill, he’ll fire from his boomstick with explosive force, decimating all enemies caught in the blast.
Ash’s second attack skill will have him summon a small army of tiny versions of himself that harass and distract enemies.
Then for Ash’s third and final attack skill we will have him powering up his chainsaw then doing a powerful horizontal swipe that slices through a group of enemies.
Was Ash’s moveset groovy enough for you? I was held at gunpoint and forced to make that joke, I’m sorry! Now that we’re done talking about the Freddy vs Jason vs Ash trio let’s talk about someone completely unrelated to them.
Character 4: Michael Myers
The granddaddy of all slasher killers. Some may credit Psycho as the first slasher film but we all know deep down that Halloween takes that title.
Unlike everyone else in this roster who has some sort of weapon that they’ll swing around for their light attacks, Michael will be a pure force of nature and bash enemies around with his bare hands while his heavy combos will have him grab objects from seemingly nowhere to kill enemies.
The first heavy combo for Michel has him swing a shovel upward, launching enemies.
For his second heavy combo, Michael grabs the nearest enemies to his left and right, using them as shields and blunt weapons before they become a hunk of meat.
Then as his third heavy combo, Michael slams the ground with a sledgehammer, causing everyone around him to trip or be launched upward.
Michael’s fourth heavy combo will grab the closest enemy and spin them around before throwing them forward at other enemies.
For his fifth and final heavy combo, Michael strikes with a fireaxe with magnificent force, slashing everyone in front of him from a wide radius
Michael’s Musou attack has him grabbing an enemy and crushing their skull like a grape. He then outfits the decapitated body with a Jack-O-Lantern.
For his special skill, Michael stands there, absorbing damage like a sponge. The more damage Michael absorbs within a couple of seconds, Michael’s attack, speed, and durability is increased for a few seconds. This is in reference to how Michael can take damage like a brick wall.
For his first attack skill, Michael throws a fiery Jack-O-Lantern. After a few seconds it explodes. If it manages to hit an enemy’s head, it will latch onto them permanently until it explodes.
As his second attack skill, Michael outfits an enemy with one of the Halloween III masks, slowly killing the enemy. Upon the death, insects and snakes will spawn that will attack other enemies.
Then for his third attack skill, Michael can stab up to three enemies with a pitchfork to create a human shish kebab.
Sequels and reboots have not been kind to Michael Myers but he’ll always have a place in our hearts as one of the first slasher killers ever and I can only hope our imagined moveset does him justice. Now that we’ve talked about the granddaddy of slashes let’s move on to the modern-age slasher killer!
Character 5: John Kramer – The Jigsaw Killer
The Jigsaw Killer ruled over the horror movie scene in the mid-2000s. While he may not fit in with the rest of the list as he lacks anything supernatural about him, not putting him on would be a disservice to the history of horror and the Saw franchise’s effects on the genre.
The Jigsaw Killer’s would play a bit unconventionally compared to how I normally design characters on these rosters. His light attacks will involve him slowly swinging a saw around doing little damage but knocking back enemies. Then his heavy combos will involve throwing traps around, those traps being the actual deadly parts of his moveset.
The first heavy combo of the Jigsaw Killer’s moveset will have a glass coffin rise from the ground and launch enemies into the air before disappearing.
Then for his second heavy combo the Jigsaw Killer will throw two devices to his left and right that when they land will reveal themselves to be mounted shotguns that will continuously shoot at enemies on his side.
For his third heavy combo the Jigsaw Killer will have furnaces rise from the ground around him as if he somehow planned for him and the enemies to end up in that location. The fire from the furnaces will then begin to burn the enemies alive.
The Jigsaw Killer’s fourth heavy combo will have him throw a bunch of syringes on the ground in front of him, these will remain in the ground for a short period of time after the initial attack. Enemies unlucky enough to get hit by the thrown syringes or walk over the area where they landed will be in for a rude awakening as they take damage.
There is really only one thing we could possibly do for his musou attack. When activating his Musou, the Jigsaw Killer will grab an enemy in front of him and shove the Reverse Bear Trap on their head. Within a few seconds it will close and rip through the enemy’s head.
When pressing R1 to activate his special skill the Jigsaw Killer will violently inject himself with some formula; this slightly damages him but increases his damage for a few seconds.
For his first attack skill the Jigsaw Killer kicks a wheelchair carrying Billy the Puppet forward. The puppet is laughing until it ends with a fiery explosion.
As his second attack skill, the Jigsaw Killer sets a shotgun trap on the ground. When triggered by an enemy, it will fire and shoot through a group of enemies with massive force.
Finally, for his third attack skill, the Jigsaw Killer will throw out a corrosive chemical that slowly drains the health of any unfortunate enemies that get caught in the attack.
When I told friends I would put John Kramer on this roster they all thought it would be either impossible or way too hard to make a moveset with the Saw movies as a basis. However he was actually the character I had the easiest time with and the moveset I had the most fun writing! Funny how things work out.
Now let’s move on to another character who was pretty easy to think up a moveset for!
Character 6: Chucky
Up 6th we’ve got Don Mancini’s baby: Chucky! The Child’s Play series is rather unique on our list because while a lot of the killers we’ve already talked about went pure camp out of either a lack or ideas or completely unintentionally, Child’s Play in contrast not only got camp super fast but fully embraced it and relishes in being able to make Chucky an icon in that way.
Chucky will be the fastest character on our roster. He may be tiny but have you seen that toy move in first person in the movies? He runs fast! His light attacks will all involve him slashing at enemies with a knife while his heavy combos will have him use various other weapons to kill people quickly.
Chucky’s first heavy combo has him shoot an enemy up in the air with an onslaught of nails from a nail gun.
Then Chucky’s second heavy combo will see him pull out a light and throw it onto the ground. Once it hits the ground a two streams of fire will appear to the left and right of him as if gasoline had been placed on the ground beforehand.
As a third heavy combo Chucky will activate a lawn mower that speeds aimlessly around the area, chopping up anyone that gets caught in it until it explodes.
For his fourth heavy combo, Chucky will pull out a paint gun loaded with real ammunition and shoot one shot forward at enemies, knocking a large amount of them back.
Finally as his fifth and final heavy combo, Chucky will completely let loose, pulling out a variety of different bladed weapons and letting out a flurry of fast and flashy slashes that result in an explosion that knocks back anyone near the attack.
For Chucky’s musou attack he’ll slash a single enemy’s ankles, causing them to fall to the ground. With them incapitated, Chucky jumps up and slashes their throat with a sadistic laughter, killing them.
Chucky’s special skill will have Chucky leap an incredible distance in any direction. If leapt at an enemy, Chucky will pounce on them and stab them repeatedly until they die. Chucky can then immediately leap towards the next nearest enemy. Though Chucky is small and can be easily outpaced, this leap allows Chucky to help close the distance between him and his target.
Chucky’s first attack skill will have him shock an enemy with a jumper cable. Enemies that get caught in the zap chain it to other nearby enemies.
For his second attack skill, Chucky fires a frenzy of nails from a nail gun all around him while laughing.
Next for Chucky’s third attack skill Chucky will throw out another (non-sentient) Good Guy doll strapped with an explosion that works as a distraction. When destroyed by enemies, it explodes like fireworks.
Chucky was a joy to think up attacks for, this wild doll has done more than enough kills over the years to turn into attacks. Our next character however has had significantly less movies and less screen time in those movies, so let’s continue!
Character 7: Valak
I’ll be completely honest, Valak is only on here because the friend who requested that I make this roster wanted someone from the Conjuring franchise on the list. This one’s for you, Pulga!
Since Valak is from a franchise that I myself have not watched I have delegated this entire moveset construction to my co-writer Luke.
Valak comes in many forms, but its most recognized and iconic appearance is that of the nun in The Nun and Conjuring 2. Seeing how Valak is the mastermind and overarching antagonist of the Conjuring franchise, its powers and abilities will often be in reference to certain characters and moments in the series.
For its first heavy combo, Valak teleports itself and a target up to the air, allowing aerial attacks.
As its second heavy combo, Valak will summon hellfire on its left and right sides, toasting anyone caught in it.
Valak’s third heavy combo will have Valak hurl spiky tree branches that plow through enemies in front of it.
Next as its fourth heavy attack, Valak will dash forward whilst holding the framed portrait of itself in front of it. Valak will let out a demonic scream, knocking enemies back.
Then as its fifth heavy combo, Valak will erupt a deadly blast of wind, hitting enemies all around it and knocking them far away.
Valak’s musou attack will have it levitate an enemy up, before throwing the enemy down into a coffin, burying them alive. As the enemy screams in a panic underground, a cross emerges from the ground where the enemy was buried.
For its R1 special skill Valak will brainwash a small group of enemies to fight by your side for a short period of time.
Valak’s first attack skill will have Valak summon the Crooked Man that aids in battle. While the Crooked Man was actually Valak in disguise in Conjuring 2, he’s still a real entity that exists with the Conjuring universe. Crooked Man will unleash a few slow swings at enemies before vanishing.
The second attack skill will have Valak summon an Annabelle doll that acts as an aid in battle; Annabelle can teleport enemies around, set them on fire, and cause them to levitate.
Valak’s third attack skill will have it morph into a shadow as the environment goes dark. While in this form, Valak will teleport behind a crowd of enemies and engulf them in shadows, practically destroying them, before Valak returns to their normal form.
And that was Valak? Was this moveset good? I have no frame of reference so please just say yes. Anyway, let’s move on to a character I didn’t need any help to think up a moveset for!
Character 8: Pinhead
It’s a well known fact at this point that one of the scrapped endings for Freddy vs Jason would have had Pinhead interrupt the pair’s fight in hell and ask “Gentlemen, is there a problem?”. Now I want you to picture in your mind playing a Musou stage as Freddy or Jason fighting against the other when suddenly a third enemy shows up, and that enemy is Pinhead. The stage practically writes itself.
Now, how would we make him work in a Musou game? As anger inducing as it is, Pinhead will be taking heavy influence from Hellraiser 3 as that’s the movie where he is at his most active as a killer. Pinhead will be one of the slower characters in our roster, he’s not the type of guy to rush toward someone for a kill, his way of demonstrating the pleasures of pain is much more elegant than that. Our Pinhead’s light attacks will all involve him controlling chains seemingly out of nowhere and his heavy combos will either have those chains stab in particularly deadly ways or pull enemies into other attacks.
For his first heavy combo Pinhead will have some chains stab into some enemies in front of him and pull them upward. Once in midair Pinhead can continue to juggle them with his light attacks.
Then for a second heavy combo Pinhead will have chains pull enemies to his left and right away from him and launch them into conveniently placed spikes.
Pinhead’s fourth heavy combo will have him extend his chains forward and pull enemies in front of him extremely close.
The fifth heavy attack of Pinhead’s moveset will have chains grab an enemy and throw them into a barbed wire fence that seemingly appears out of nowhere.
Pinhead’s musou attack will be very gruesome. A single enemy will get suspended in midair by a set of chains hooking into their back as a series of smaller chains closes in on their face. The camera will pan away before the actual death but you can imagine what happened.
When pressing R1 to activate his special skill, Pinhead will surround himself with Hell’s flame, increasing his damage and burning away health from all nearby enemies.
Pinhead isn’t the only cetobite in the Hellraiser series but he is by far the most iconic one, so for his attack skills we’re going to give the lesser known ones some time to shine by having Pinhead summon them for his attack skills. For his first attack skill Pinhead will summon Chatterer, one of the most gruesome looking Cenobites. Chatterer will hold enemies down on the ground by holding down their faces before crushing them and vanishing.
Then as a second attack skill he will call upon the Female Cenobite, where she will teleport across the arena and kill up to three random enemies before she fades away.
Finally, as the third attack skill we’re going to bring out an infamous cetobite. You all mock him and that is exactly why we’re calling him in. That’s right, we’re using the CD Head Cenobite! I want Pinhead to call upon CD Head and have him throw CDs out of his body before vanishing, the goofiest thing in this article.
Character 9: Leatherface
Next we have the character on this roster I probably know the absolute least about: Leatherface! Thankfully I had my Story Arc co-writer Luke to help with this entire roster.
Leatherface will be the heaviest and slowest character in this roster (he is a big guy carrying a big chainsaw, after all) but that only means he can deal monstrous, bloody damage.
Leatherface’s first heavy combo will have Leatherface hang an enemy to a dangling chain, leaving them exposed for more damage.
For his second heavy combo Leatherface will throw out a hammer to his left and ride, bludgeoning those hit by it.
Next as his third heavy combo Leatherface will throw a cart full of tools and flesh around him.
As his fourth heavy combo, Leatherface will throw out a frenzy of bear traps in front of him that will snap onto and damage enemies.
For his fifth heavy combo, Leatherface will charge forward, holding the chainsaw up above him and perform a series of rapid slashes that will heavily damage an enemy commander.
For his Musou skill, Leatherface will impale an enemy with his chainsaw, then start it up, creating a strong tidal wave of blood gushing from the enemy that will damage any enemies it lands on.
For his special skill, Leatherface will have a counter-attack. He begins hitting himself and screaming like a madman. If anyone hits him during this animation, Leatherface will scream and crush the enemy’s head repeatedly with his hammer.
For his first attack skill, Leatherface will hurl his chainsaw forward. If the chainsaw hits the ground, it will cause a tiny explosion that hurts and disorients nearby enemies. If the saw itself hits an enemy, the chainsaw will be impaled through the person, tearing through them inside-out.
As his second attack skill, Leatherface will whip a chain forward and pull in an enemy it hits. Leatherface can either instantly slice his chainsaw through the enemy or leave them vulnerable for different attacks.
Then for his third and final attack skill, Leatherface will twirl around with his chainsaw, very obviously referencing the iconic final shot of the original film.
And that was Leatherface! One of the most controversial slasher killers out there and one of few that it seems people want to just go away forever. Speaking of killers that people want to stop getting sequels…
Character 10: Xenomorph
The last two characters on our roster are very different from the first batch we just did. We have a ton of human serial killers on this roster but are missing a super important trope of the genre: monsters. So let’s end this roster with two of the most famous rosters in horror!
First up we have a Xenomorph, the titular alien of the Alien franchise. The Xenomorph will be one of the few speedy characters in our roster as I would want it to be able to run around the battlefield ripping enemies to shreds. It’s light attacks would involve slashing at enemies with its claws whereas its various heavy combos would involve its menacing tail.
For its first heavy combo, Xenomorph will swing its tail upward, knocking enemies into the air.
The second heavy combo of the Xenomorph’s moveset will have it spin around, sweeping enemies too close to it away with its tail.
Then for its third heavy combo, Xenomorph shoots out acid from its tail at a wide area of enemies. The acid slowly drains away health from enemies.
The Xenomorph’s fourth heavy combo will have it leaping forward, grabbing the first enemy it comes to contact with and slams them down on different enemies.
Finally for the Xenomorph’s fifth heavy combo it will stab its sharp tail forward at an enemy, heavily damaging them before throwing them into other enemies, knocking back anyone nearby.
The Xenomorph’s musou attack is simple but references the most iconic aspect of the character. It will pin an enemy to the ground before lurching over and use its tongue to impale the enemy’s head.
When pressing R1 to activate the Xenomorph’s special skill it will cover its tail in acid, which would add a poison status effect to its attacks for a brief period of time.
For its first attack skill, Xenomorph will shriek, summoning a smaller Xenomorph to the battlefield. This second Xenomorph will unleash a few attacks on enemies before leaping away from the pack leader.
Next as its second attack skill, the Xenomorph will create a Facehugger egg nearby. When an enemy is nearby, Facehuggers will leap out and attach themselves to a crowd of enemies, dealing devastating damage to them.
Finally as its third attack skill, the Queen Xenomorph will leap onto the battlefield and takes down a group of enemies before it leaps away and escapes.
The Xenomorph was a pretty easy character to make a moveset for as it’s practically built for video games. We only have one roster slot left and I think you can all guess who this is going to.
Character 11: The Predator
Of course we can’t have the Alien on this roster without also including the Predator! The two are inseparable at this point.
The Predator will be a fast, close range, fighter: a true warrior! It’s light attacks will involve various punches and using its two wrist blades while it’s heavy combos will use the various hunting tools it has.
For its first heavy combo, the Predator will summon a rope trap that causes the enemy to be suspended in the air, leaving them completely vulnerable.
As a second heavy combo, the Predator sweeps the Combistick around him.
The Predator’s third heavy combo will have it throw two Shurikens that will spin around it and slice through enemies.
Then for its fourth heavy combo, the Predator will use its Harpoon to latch onto a crowd of enemies and reel them in towards the Predator.
Finally for its fifth heavy combo, the Predator will uses its Shoulder Cannon fire an explosive blast that will deal heavy damage to enemies.
For its musou attack, Predator stabs an enemy with one of its Wristblades. With its other hand, Predator rips out the enemy’s spine; a fine addition to the Predator’s collection.
Predator’s special skill is, what else, its invisibility. When activating this maneuver the Predator will be made invisible for a short period of time but this buff will end if the Predator attacks, making it an evasive buff rather than an offensive buff.
The Predator’s first attack skill has it fire its Shoulder Cannon upward so when the shot lands it kills enemies around it.
As its second attack skill the Predator will plant a Claymore Mine, exploding when anyone is near it.
Finally for the Predator’s third attack skill it will throw a Smart Disc. The Disc will ricochets off enemies and into other enemies until it flies off in a random direction and vanishes.
And it’s finished! 11 iconic killers given movesets that they could have in a hypothetical Musou game! I admit that there are a few characters on here whose movesets are pretty stretched and I do think this is one of my weaker Musous just because I am not very familiar with most of the source material but I think Luke really came in clutch with the parts he wrote.
Now, if this were a game what would the characters be fighting for mooks? The answer to that is obvious, the stages would be filled with adult looking teenagers. Summer camps, suburban streets, a school the iconic locals of these movies are literally built for slaughters like this!
Thank you for reading my latest Musou! Come back next time where I’ll have another posted for you! I would say which but delaying this one four times has made me learn my lesson about making promises I can’t keep. So in the meantime check out the Make a Musou homepage